That being said, it’s sound design and stealth elements add up to being slightly scary and some of the jump scares will get you. It could have taken a few more risks and maybe got rewarded for them. Overall I enjoyed my time with Home Sweet Home, I just wish it had a bit more variation to the gameplay and strayed a bit further from the tried and tested formula of this genre. I think it should be the norm in VR games these days, lots of VR comfort options to accommodate all types of player. the VR implementation could have done with a little work though, just a few comfort options here and there would have worked wonders. I like that a lot, no one should be shipping broken games, it’s very irksome. The game was well made and ran beautifully. I had zero issues, bugs, crashes or anything of that sort. There were too many sections of the game where I felt the gameplay dragging and would have killed for a bit more combat or more a few more varied gameplay elements. The gameplay is fine, I would just have liked a bit more variety and more things to do. Other than that there was a lot of door opening, running and using tools to progress. There is a lot of sneaking and hiding in lockers and while I enjoyed it, it got old quite fast. Rather than the quick and over with jump scares that are littered through the game.Ī big part of this game is stealth, which I was quite surprised by. Leaving you with an underlying tension that stays with you for a while. I always found this type of scare to be the best in these games. The noise if very offputting and always reminds you that she is nearby. There is a freaky woman early on that’s carrying a Stanley knife and she clicks it while walking around. On the whole, these scary factors work too, Home Sweet Home does a good job of keeping things tense and moderately scary. Home Sweet Home was sometimes scary and sometimes a little bit freaky Rooms re-arrange when you look away, doors open by themselves and the sights and sounds are designed specifically to mess with your head. It has the usual jump scares and weird environmental stuff but on the whole is very similar to titles of this ilk. Anyone who has played a survival horror game in the last few years will feel straight at home. It’s a first-person game where you examine items and solve small puzzles whilst avoiding various nasties and creatures of the night. Gameplay in this freaky title is everything you expect of this kind of game. I played a few hours in VR through and it was not bad at all, it could just have been implemented better. There are no locomotion options or any of the usual VR options expected these days. The graphics take a real hit in VR and the lack of VR options is a definite negative point against the virtual reality mode. Usually, I find the immersion trumps all other factors but not in this game. I’ll be honest, this is the first game that had both VR and non-VR modes that I preferred the non-VR method of playing. Home Sweet Home has quite a fragmented story
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